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C++ Game Programming 1


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C++ Game Programming 1
MP4 | Video: 720p | Duration: 6:05:23 | English | Subtitles: VTT | 770.4 MB

Get a fun introduction to the world of game programming with C++. This course teaches the basics of game development with C++ and the OpenGL-powered Simple and Fast Multimedia Library (SFML), using three fully playable sample games: an addictive two-button tapper, a multilevel zombie survival shooter, and a split-screen multiplayer puzzle. Instructor John Horton starts with the very basics of programming, including variables, loops, and conditions. Become more skillful with each game as you move through the key C++ topics, such as object-oriented programming, C++ pointers, and the Standard Template Library. While building these games, you can also learn exciting game programming concepts like collision detection, sprite sheets, views, the HUD (heads-up display), and more.
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This course was created and produced by Packt Publishing. We are honored to host this training in our library.

Topics include:
Creating the main game loopDrawing the game backgroundHandling errorsManipulating C++ variablesRandomizing numbersMaking decisions with if, else, and switchMoving game objectsPausing and restarting gamesAdding scoring and messagesLoopingUsing class enumerations and arraysAdding sound effectsObject-oriented programming in C++C++ referencesPointersTexture managementCollision detectionImplementing the HUDFinishing the game
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